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Cool gimmick, but where's the rest of the game?
The Invizimals episode guide includes recaps for every episode from every season and a full list of where you can watch episodes online instantly. Continue where Invizimals: Shadow Zone ended and explore the mysterious Shadow Zone to rescue hero Keni, or begin a brand new adventure as fellow explorers Jazmin or Alex. Round up 150 Invizimals, including 70 undiscovered creatures and 80 fan favourites from previous games.
Posted: 13 Oct 2010 12:38 am
Invizimals are invisible creatures that live all throughout the world. Through some fancy technology (namely the PSP camera that comes with the game), you are able to find, capture, and interact with these critters. Each game comes with a special 'trap card' that acts as a sensor for the camera. By looking through the PSP screen you can see your Invizimal hanging out in the vicinity of the trap card, wherever you may have placed it (desk, floor, even your hand, though it's not ideal).
Catching Invizimals involves walking around your house and, using the PSP Camera, scanning objects to look for hidden creatures. Scanning seems to be based on colors, but my lacks colorful decorations, so I found a multicolor set of Post-it notes that did the job. It felt kind of cheap not to play the game the right way, but I shouldn't be punished because my interior design choices are neutral tones.
After scanning the object you put down the trap card, and then play a mini-game to catch the Invizimal. These can be anything from tossing meat to feed the thing, shooting lasers at it, or tricking it into flying headlong into your PSP. The augmented reality is totally hit or miss here. Any time you're required to move around to avoid attacks or shake the PSP the camera tends to lose track of the trap card. Once again I found myself cheating by rotating the card itself. Still, the tech is cool, and there's something really satisfying about physically catching each of the Invizimals.
Throughout the game you'll find dozens of Invizimals, and battle with them in 'fight clubs' around the world. So while you travel all around the world you meet scientists and other Invizimal trainers, all acted out with live action video chat cutscenes. You'll also help rescue your guide Keni, who gets kidnapped when he should be teaching you about special moves (come on, Keni!).
I really think the developers went about this the wrong way. The cutscenes are well done, but the mechanics of the game don't make sense. I travel all over the world, but I always fight right here on my desk. Why didn't they just say something about us doing this online so it made sense that I'm still in my room?
The actual battles are simple, but they're also fun. Each Invizimal is one of six types (ice, rock, fire, jungle etc). The Invizimal has four moves, and each move is also assigned a type. Just like every other game of this genre, different types are more/less effective against other. Ice is resistant to cutting attacks, but weak against fire. The game is semi-turn based. After each attack you have to wait a moment to recharge. Each attack also uses a certain amount of stamina. So doing a bunch of heavy attacks will drain your stamina bar, forcing you to wait longer, or switch to weaker attacks. When your Invizimal levels up you get to decide which stat to improve, so there is an extra level of strategy there, as well. For most of the single player game, strategy can be counteracted by leveling up, but it does play in heavily during the boss fights, and really matters in multiplayer. I like the battles, though they did all tend to feel the same.
After finding a few Invizimals, and competing in a few fight clubs, you realize that this is literally the entire game. There is no overarching world to explore, or quests to compete. The whole story is just there as padding. Something this original should have a fun game to go with it. It really feels more like a tech demo for portable augmented reality. And let's be honest, that's pretty much what it is.
Verdict
Invizimals is really cool, but it's not polished enough to be the next generation of monster battling. If I was under 10 years old I'd love this game, and I think a lot of kids are going to be psyched for it, but the novelty of the augmented reality wears thin too quickly. I really want the developers to make a sequel, and focus on making the interactions more believable, and fleshing out the game (fewer cutscenes, more actual missions). Ideally I could see this franchise on the PS3 using the PS Eye, possibly using collectible cards, or even merchandise to earn new Invizimals. With a better camera, a bigger processor, and a system that's easier to use online, Invizimals could be something that beats the crap out of the sickeningly cute EyePet, and gives Pokemon some much needed competition.
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Rated 'E10+'
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